UNCAP vs VSync: Choosing the Best Frame Limit Settings in Rogue Company
What each setting does
- UNCAP (Uncapped frame limit): removes the FPS ceiling so the game renders as many frames as your hardware allows — lowest input lag, highest FPS, more GPU/CPU usage.
- VSync (Vertical Sync): syncs game frames to your display’s refresh rate to eliminate screen tearing; can add input lag and cause stutter if FPS drops below refresh rate.
Pros and cons
- UNCAP
- Pros: minimal input lag, smoother aiming responsiveness, can exceed monitor refresh rate for benchmarking.
- Cons: possible screen tearing, higher system temps and power draw, inconsistent frame times if hardware is strained.
- VSync
- Pros: removes tearing, can stabilise visual output.
- Cons: added input lag, stuttering when FPS < refresh rate, caps FPS to display refresh.
Which to choose (practical recommendations)
- Competitive play / lowest latency: use UNCAP and disable VSync. Also enable a frame-rate limiter slightly above your monitor refresh (e.g., +5–10 FPS) if you want to reduce extreme GPU load while keeping low input lag.
- If you notice tearing but still want low latency: use Adaptive Sync / G-SYNC / FreeSync (if your monitor/GPU supports it) instead of VSync. It gives tear-free output with low lag.
- Smooth visual fidelity (single-player or relaxed play): enable VSync if you prefer no tearing and don’t mind input lag.
- When FPS frequently drops below your monitor refresh: use a stable FPS cap (e.g., 60 or your refresh rate) to avoid large swings that cause stutter.
In-game & GPU tips
- In Rogue Company settings: disable VSync for uncapped play; use the in-game frame limit or a command if you need a specific cap.
- Use your GPU driver/OS to set global VSync/adaptive sync preferences if needed.
- Lower graphics settings (shadows, particles) to keep FPS above your target refresh rate for smoother experience.
Quick checklist
- Disable VSync for competitive uncapped play.
- Prefer Adaptive Sync where available.
- Set a modest FPS cap (+5–10 above refresh) to reduce GPU strain if needed.
- Tune graphics to keep FPS stable above your monitor refresh.
If you want, I can provide exact in-game commands or recommended FPS cap values for a specific monitor refresh rate.
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